Build Plugins Reference
The starter template uses these Build Plugins:
BuildPlugins.Unity— Runs the Unity Editor in batch mode to build your game. Provides Unity activation, project settings, and custom build execution steps. Used by both Android and iOS pipelines.BuildPlugins.IOS— Builds the Unity-generated Xcode project into a signed IPA usingxcodebuild.BuildPlugins.AppSigning— Checks out iOS provisioning profiles and signing certificates required by the iOS build step.BuildPlugins.SaveArtifacts— Uploads build outputs (APK, IPA, logs) to the Build Server so they can be downloaded.
Adding more plugins
If you need functionality beyond the starter template (e.g. versioning, preprocessor directives, string replacements), add them to nuget.yml. See Plugins & Dependencies for details.