Skip to content

levelContinued

Category: Progression

When it fires — After a levelFailed within a session, when the player elects to continue (continue, rewarded ad, extra moves). The same session continues with the same LevelSessionId; a new session is not opened. This is a mid-session event — it does not close the session.

Fields

LevelSessionId

Type: string · Required: Yes · Example: 757fb910-1143-4449-87df-cab18fbe94bc

The session identifier from the matching levelStarted.

C# example

using TactileModules.TactileAnalyticsModule;
[TactileAnalytics.EventAttribute("levelContinued")]
[EventCategory("Progression")]
[EventDescription("Fired when the player continues the level after a failure (continue, rewarded ad, extra moves).")]
public class LevelContinuedEvent
{
[EventPropertyDescription("Unique identifier of the level session.")]
private TactileAnalytics.RequiredParam<string> LevelSessionId { get; set; }
public LevelContinuedEvent(string levelSessionId)
{
this.LevelSessionId = levelSessionId;
}
}

See also