levelContinued
Category: Progression
When it fires — After a levelFailed within a session, when the player elects to continue (continue, rewarded ad, extra moves). The same session continues with the same LevelSessionId; a new session is not opened. This is a mid-session event — it does not close the session.
Fields
LevelSessionId
Type: string · Required: Yes · Example: 757fb910-1143-4449-87df-cab18fbe94bc
The session identifier from the matching levelStarted.
C# example
using TactileModules.TactileAnalyticsModule;
[TactileAnalytics.EventAttribute("levelContinued")][EventCategory("Progression")][EventDescription("Fired when the player continues the level after a failure (continue, rewarded ad, extra moves).")]public class LevelContinuedEvent{ [EventPropertyDescription("Unique identifier of the level session.")] private TactileAnalytics.RequiredParam<string> LevelSessionId { get; set; }
public LevelContinuedEvent(string levelSessionId) { this.LevelSessionId = levelSessionId; }}See also
levelStarted— Opens the session.levelFailed— Precedes this event; closes the session if no continue follows.levelCompleted— Closes the session — player won.levelAbandoned— Closes the session — player exited.