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Ship your next update without the wait.

SDK integration, analytics, remote configuration, and build pipelines for partner studios — a few lines of C# away.
Unity 2021.3+Works with IL2CPP & Monov1.1.0 · April 2026

SDK Documentation

Integrate your Unity game

Drop the SDK in, log structured events, and deliver live config changes without shipping a new build.

Build System

Order a build. Ship to stores.

Configure pipelines in C#, manage NuGet dependencies, and deploy straight to the app stores.

Quickstart

From zero to first event

Three steps. A couple of minutes. Written for a Unity dev who’d rather be making the game.

01

Install the SDK package

Add the PlayOps Unity package via UPM, or drop the git URL into your manifest.json. Unity 2021.3 or newer.

02

Initialize in your bootstrap

Call PlayOpsSdk.InitializeAsync once at startup with your studio key. Works offline; buffers events until the device is online.

03

Log your first event

Define events as plain C# classes. The build step generates the schema registry; analytics rejects anything you didn’t declare.

Packages/manifest.json
{
"dependencies": {
"com.tactilegames.playops-sdk": "1.1.0"
}
}

Releases

What’s new

Full changelog